Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 40 of 49 · Next page · Last page

Hi, I can help you localize your game in French to increase your sales! Hit me up if you're interested :)

I love this game! So much fun! Wish I could play it on the go on my phone or my switch tho

The game's console ports are in current development! It will be available for both Switch 1 and Switch 2 in a few months

I have sent you a direct message on X about our coverage. Would you kindly reply?  Thanks!

(+1)

I was playing LunarLux (super good btw) and theres a bunch of references to code bunny (posters and whatnots) so I thought it was a sign to finally buy it. What delight to come here and see its finally on steam! Yeehaw :D And then to see the dev's profile and brazil mentioned

(1 edit)

I recently played the game in story mode with the character Axel. At first, I was confused about how to play, but soon it got easier and more fun. The bosses are tough, and the game has a good story and gameplay. I played for an hour straight, and here’s my gameplay.

Is it too late to apply for a steam key? I bought this almost a year ago and noticed it was out on steam.

(1 edit)

If you have the game on itch, you can apply until the 7th! Check the new post to find the form

I must be blind but I can't seem to be able to find this form. Can you point me out where it is exactly please ?

https://forms.gle/rHWfYSCuoxmrgdnNA

Thank you, I filled the form.

Woke up this morning to see the games finally released on Steam, congrats!

Following the game for so long it's great to see it finally get to here

What are the full rules exactly for requesting a Steam Key by the way? I'm still a tad confused on that

(+1)

Good evening! I'll release details soon!

For clarity, Steam keys will be made available per request for players who bought the game on itch.io during a certain application period. If you own the game on Itch, you're applicable to a copy.

If you purchased a copy of the game on itch.io prior to or during that period, you'll be eligible for a Steam Key. This is mainly so that we can check who owns the game proper and assign keys to those buyers. Keys will be sent to the email linked to their itch.io account.

Hello there :) the youtube channel "Best Indie Games" covered the steam release of Code Bunny ! Good luck with the release :)
It was said in previous comments that more details would be given regarding the steam key requests for those who bought the game on itch.io. Is there any news about this yet ? Thank you !

Good afternoon! I'll release details alongside Version 1.3.0 on the 19th!

For clarity, Steam keys will be made available per request for players who bought the game on itch.io during a certain application period.

If you purchased a copy of the game on itch.io prior to or during that period, you'll be eligible for a Steam Key. This is mainly so that we can check who owns the game proper and assign keys to those buyers. Keys will be sent to the email linked to their itch.io account.

For those that bought over here on itch and want to add the game to steam as a non-steam game for convenience...just realized this game doesn't have any assets on steamgriddb.com . Would you mind if we put some there? It's basically this image for the heroes, maybe the same image for the logo with some editing for transparent background. I've found nothing for the grid and logo yet, still thinking on which to use


(For those that don't know, steamgriddb.com is a database of images for steam library aesthetic customization, so our non-steam games can also have a nice art when showing up in our library)

If you click the "view original Steam assets" button you can access the official artwork created for the Steam release of Code Bunny, despite that not being out yet.

Thank you! I'll take a look

(1 edit)

This is a wonderful game with some touching moments and nicely paced action. It was easily one of the best games at Sage that i've gotten a chance to play.

Thank you for your words!! We made the game with a lot of love c:

(+3)

Is there a Linux Version out for this game?  I want to play it on my Steam Deck but the current version doesn't seem to work, I think because it is for Windows although I'm not sure.

(+1)

While we don't have a Linux Version, the game does seem to run on Steam Deck under Proton Experimental.

We're also working on releasing the game to Steam as soon as possible!

(1 edit) (+1)

Any advice on how to get it working? I'm hitting play on my steam deck using Proton Experimental, but it opens and then immediately closes.  I'm using the most recent version if that matters (from the zip file).


Thanks for the reply!


EDIT: Never mind, I got it working.  I had to clear my Proton data and it worked.

This is the most gamer game of all games.

I sure love games!

Very stylish and fast, with a somber Zero-like story. Also incredibly easy. Finished my first playthrough with Hazel in about 40 minutes... though that could be faster, cuz the general feel is if you hold right and jump off the edges of platforms you can usually tag > dash to some higher area and just keep going. Parry timing is very generous, dash attack seems to give some invincibility, and if you figure out tag > dash attack > double jump tag (or just tag if the hit box is big enough) you can just chain attacks together and kill bosses very fast. Will go back and see what Axel's story has going for it, and kinda hoping if I S rank everything there's more to it, but these indie games do trend disappointingly short. 

Anyway, fun and worth a play. 

Megaman: bunny edition

I was thinking the same haha

(+2)

Can people who purchase now get a Steam key when that version is released?

Yes. We'll do it per request.

More details when the Steam version is announced.

(1 edit)

Possible glitch: Playing as Axel, there is a boss in a room full of clocks, and every time I beat it, the level would just start over. I wasn't sure if this was intentional or a glitch, so I quit the level, and then I saw the next level was available from the level select screen for some reason. I'm not sure how much I missed of the previous level/story, but I just moved on.

Good evening! The stage repeating itself isn't a glitch. The player is supposed to quit during the boss fight. We're investigating what's causing the final level to be unlocked as it's only supposed to unlock in Classic Mode or by quitting during Boss Fight.

We apologize for the inconvenience.

The bug is now fixed. The next update will contain the fix.

any thoughts of releasing this on mobile ?

Really great mix of Mega Man and a tiny bit of Sonic.  Quite enjoyed the demo!

(1 edit)

Feels like a mix of Mega Man(mainly in part due to the awesome soundtrack) and 2D ULTRAKILL(perhaps a terrible analogy). Every level past 1 and 2 on my first few tries have shown my skill issue, but even then it's a really fun game.

Speaking of which, any plans to make the soundtrack available? Character select theme gets me pumped up.

(+1)

Good morning! The soundtrack is available on Bandcamp:

https://lavieazure.bandcamp.com/album/code-bunny-classic-edition-ost

(1 edit)

Onya, friend! Best add this link to the FAQ section the next time you edit the page/update the game so that people don't gotta scroll down to this comment to find the OST! :D

Hello, could you tell me where the save file is located please ? Thanks in advance.

In the Registry. We don't recommend save editing.

Thank you for your reply.

Actually I'm not trying to edit the save, I just like to make backups of the save files for all my games just in case something happens to my computer, but here I'm not sure if it's possible to make a copy directly from the registry :P

(1 edit)

We're sorry for the inconvenience! We plan on updating the game's save system in the future, as save backups are a topic that came up before.

(2 edits)

No problem, that's good to know ! Thank you again.

Does/Will this support pixel perfect scaling?

This game is just PERFECT, made with much love and you can see it playing

At some point will it be released for PS or Xbox? (⁠๑⁠•⁠﹏⁠•⁠)

(+1)

Console ports aren't **planned** as of right now, but we definitely want to make that happen!

This game is amazing, I hope many people play it : ) 

I just finished the game, I really enjoyed it! Just engaging with the core movement with each character is *really* fun, like the feeling of momentum is fantastic.

I don't quite feel the same about the last two levels though.

The last two levels end up leaning a lil too hard on their gimmicks in a way that makes things feel on rails with the second to last level, and the last got a little too instant-kill deathtrap-y. In particular that last one felt like it forced you to go a lot slower and get a looooot more precise compared to the other levels where mistakes would just lead to longer routes. 

That said! I enjoyed my time with the game and as I said the general movement feels *amazing*. You've definitely got a follow, I'm really excited to see where you go from here! :D

CODE Bunny is a short and sweet game with addictive gameplay! Great and art design and a good story! I recommended it! Especially when it was my first itch.io game I bought! Check out my video on it!

Full Review: https://youtu.be/ZahNikX3FZ

😊👍

Would you consider a physical DRM-free PC release? 🥹

Hi, i would like to contact you for a console publishing opportunity. Let me know how we can do.
Thanks.

Howdy, this looks great but wanted to double check if I purchase on here if a steam key will be included down the road when you eventually do release on steam?  Thanks in advance for your help.

Alright, second impressions time. I'm just gonna talk about Hazel since that's who I've been playing lately.

I'd really appreciate an advanced skill guide that covers intended speed tech. Wish I knew these when starting to learn to play fast. So far, I know these;

Midair ghost crescent to parry gives you a better speed boost than on the ground. 

The higher your karma, the quicker your normal attack cycles.

If you do a midair parry without ghost crescent, it gives you the largest speed boost, but does not give you a double jump.

There's this thing where if you time a no-crescent midair parry it can push you high up. You're meant to be ascending and moving towards the target but I rarely get it to work when I want it to. Maybe it could be adjusted that if you buffer up, you can always get it to work?

Now this is probably not intended (..or is it?): I've noticed that if you're falling and warp to your target, you seem to slow down initially until doublejump is activated.

Now, general skill balance.

Down attack isn't even covered in the basic skill guide for some reason. While it has a niche, it's not as useful as I hoped. Most of the layout is horizontal stretches, so it's often better to simply midair ghost crescent and doublejump, as the "extender" effect acts as an inferior doublejump. There's also that in boss combat, the bouncing makes it very awkward to link up your attacks, resulting in overall lower DPS.

Possible solution (s): If you hold jump, you still get the bounce but if you don't, it pierces through the target instead. And make the speed boost stack if you down attack a target after air-parrying them. Maybe a 0.5 speed boost multiplier so singular midair parries are still the fastest - but there's still incentive to combo. 

There's not much incentive to use the regular attack when ghost crescent + parry does more DPS and reach in the long run. And that can also give you S+!

Possible solution: Give regular attack more damage. I'd rather the combo not get nerfed so I don't feel an urge to down-patch. It probably already does more damage than crescent parry combo but the lack of utility, shots blocking, endlag and air reach gives little opportunity to use it. Also remove the slight push forward. I'm pretty sure casual players would appreciate these changes too.

Not balance but general gripes:

The way Raphi warps around the map randomly not attacking. It's not really a threat and even stalls time in casual play (and it's a pretty long boss!). You can't reach her or get damaged in this state so you're just standing there waiting for it to pass. If she was in a reachable state I'd probably tolerate this phase far more, but would also make casual play more engaging too.

Sorry for the wall of text.

I haven't replayed Axel but I'll probably give him a second chance sometime, now that I know more about how the combo system works and his full moveset.

(1 edit)

I accidentally discovered this game on twitter and tried the DEMO and was really looking forward to it. ( ๑´Д`๑)

The full game is already out! If you enjoyed the demo consider buying the full game

(1 edit)

I accidentally chose to give it as a gift when I purchased it.😂

Then I sent it to my own email address but didn’t receive the email.😂

Then, the computer hard drive that had been used for more than ten years ended today.😂

Oh, shoot! If you want, we can try to sort that out! My email address is at my itch.io page (not the CODE Bunny one)

OK, thanks

bnuuy game

These are amazing!! Thank you so much! <3 <3 <3 

Hi will this be available on Steam too?

We plan on releasing the game on Steam as soon as possible, but we can't provide a date at this moment.

Don't know if this is intended but I've noticed that at least with Hazel the answer to almost all troubles against bosses is to just spam GC in a very reckless fashion back and forth due to the iframes it seems to provide and this will actually be enough in terms of dps to even get S+ on all of them so no need to even bother stacking Karma which is kind of a bummer.
I also have to ask, is it possible to get Burst on the stages that unlock after beating the game or is vanilla S+ is the most you'll get due to their nature?

Burst is only obtainable through its original means, so it's not possible to obtain a Burst in a boss unless you get it in the level first. It's gotta be all in a single run!
GC DPS can be really high, but beating bosses becomes even faster if you use it in tandem with your other abilities.

can this be run on steam deck using proton? it's usually hit or miss with itch games but I like what I see enough to take a plunge without being steam approved. 

I believe it may be possible! Someone on Twitter managed to get the demo to work, so I believe it's very doable.
https://twitter.com/_BitMan/status/1698500691478696337

(3 edits) (+1)

Aight, just beat this with both characters. Contains alluding to spoilers so be warned!

Axel? Ehh, I like the movement but I'm not sure it works with platforming and combat that demands a lot of pin-pointing. I feel like his fighting against bosses and enemies is awkward and easily abusable with i-frames at the same time. Cute character tho. I'm not into classic Sonic much so take what I say here with a grain of salt.

Meanwhile, I really enjoy the general gamefeel with Hazel. There's a certain kind of flow to it. I've strongly considered picking up speedrunning this game, but there's an elephant in the room...

The final platforming level.

 I'm someone who can enjoy hard levels but a lot of it feels plain unfair with the sheer amount of off-screen death traps, blind jumping and (also off screen!) enemies placed right below warp spawns.

There's an oversight near the start of it where if you come from the top, there's a straight up dead-end and the ladybugs won't spawn if you fall from there. It's a wide open space so...uhh good luck getting back to the left as Hazel with no enemies remaining.

In worst cases, the off-screen death traps can ruin the flow. Take the wall of death for example right after you fall through the floor warp. You can't see it in time and have to come to a screeching halt once you know it's there. It's designed against the normally high-speed, flowing gameplay.

There seriously needs to be a checkpoint right before the difficult platforming section, or at least made easier. As a seasoned 2D platformer player who got irritated and burnt out having to redo relatively easy platforming over and over, I dread to think how casual players will cope at all.

While I have bunches of unmentioned nitpicks, I'll settle with this for now. I know I sound critical, but really care about the game.

EDIT: Oh yeah, does anyone find the game frequently minimising, especially after dying? I never get this with other windowed games and they aren't forced to be on top. Something is up.

(2 edits)

Thank you for yout feedback! Many points regarding the final level were already being considered and applied for the 1.1.0 update (most likely coming this weekend)

The issue with the windowed game minimizing is intriguing, as it hasn't affected us and we haven't received any reports about it. We'll look into it.

I found out the random minimising was to do with another app on the pinboard. I must've accidentally been triggering a shortcut since I reassigned ctrl for jump.

(+1)

omg BNUUY

(+1)

Oi, como uso linux queria saber se vocês pretendem fazer um port ou lançar em na loja integrada com o proton que começa com S, termina com team?

(+1)

Bom dia! Pretendemos lançar na outra loja sim, mas não temos previsão. Estamos trabalhando num port de Linux, mas no momento o jogo funciona apenas em Windows. Peço desculpas pelo inconveniente.

(+1)

Imagina, eu que não tenho capacidade de mexer em código o bastante para conseguir fazer um wine  no lutris pra vocês, mas eu fico no aguardo muito obrigado.

Opa, bom dia! Anunciaram que o lançamento na loja tá quase chegando, mas eu tava com pressa então peguei a promoção no itch mesmo. Pode comprar por aqui e adicionar como jogo não-steam no linux, testei aqui e tá rodando certinho.

Se não rodar, entra no diretório do jogo e copia o arquivo `CODE Bunny_Data/Managed/mscorlib.dll` pra dentro do diretório `CODE Bunny_Data/Managed/mono/4.5/`

Aqui ele abriu depois disso, mas crashou antes de chegar na tela, incrivelmente o que eu fiz foi só copiar a pasta inteira do jogo, deletar a original e mudar o nome da cópia pro mesmo da original, aí o jogo rodou normalmente. Não faço ideia de porquê, mas funcionou
Se pelo texto ficar confuso, fiz um vídeo mostrando o passo a passo:

(+1)

Obrigado

Viewing most recent comments 1 to 40 of 49 · Next page · Last page