CODE Bunny - 1.2.0 Update


CODE Bunny Version 1.2.0 is available now!

We're very adamant about improving player experience and have been listening to your feedback.

We appreciate your patience as we solve issues with many areas of the game. Thank you.

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Patch Notes

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New Features:

- Speedrun Mode Added

- New moves added for both characters after Speedrun Mode is cleared

Bug Fixes:

- Fixed a bug where characters execute the mapped action to the confirm button after leaving a menu or a cutscene

- Fixed a bug where bosses can be tagged before their battles start, leading to potential softlocks

Visuals:

- Updated explosion effect when defeating enemies

Story:

- Fixed a few typos

- Fixed a few visual glitches on characters during certain cutscenes

UI:

- Added a popup after the first level showing players how to Pause and access Skill Guide

- Added missing Skill Guide tutorials for "Karma System" and "Down Slash (under Normal Attacks)"

- Rearranged Axel's Skill Guide information so it's easier to understand the EX Gauge mechanics

- Added Time Requirement to the Results Screen

- Added Score Requirement to the Results Screen

- Green Completion Star appears on Character Select screen after clearing Speedrun Mode

- Added notifications for Talk Rooms, Skill Guide items and Next Mission.

Controls:

- Tweaked Hazel's ground detection to be more accurate and more consistent with frame-perfect actions

Balance:

- Small damage adjustments to enemies and bosses

- Small adjustments to level geometry

Misc:

- Tutorial Levels can be skipped by selecting "Restart Level" in the pause menu.

Planned Changes:

- Assist Options Menu

- Language Options Menu


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Bosses:

- Final Boss's contact damage reduced from 10 to 5

- Final Boss becomes stunned for 0.7s after you interrupt their Mirage Sphere attack, instead of 0.2s

- Final Boss uses Aster Barrage 4 times instead of 5 during their 2nd phase

- Final Boss only uses Aethr Heal once their health hits 80, instead of 120

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