CODE Bunny - 1.1.0 Update


CODE Bunny Version 1.1.0 is available now!
We're very adamant about improving player experience and have been listening to your feedback.
We appreciate your patience as we solve issues with many areas of the game. Thank you.

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Patch Notes

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Bug Fixes:

- Fixed a bug that removes player control when they Exit a stage

Levels:

- Quality of life changes to Final Level

Story:

- Fixed a few typos

- Added a dialogue in a certain part of the Final Level

UI:

- Changed "How to play" Text in Pause menu to "Skill Guide"

- Replaced old Skill Guide images with videos

- Added "Final Result" text to Axel at the end of the game as it was missing

- Added Parry pop-up tutorial at Intro Stage

Controls:

- Fixed player characters' hitbox as they'd slip out of platforms sometimes

- Hazel's 3rd Normal attack propels her slightly less forward

- Hazel's Double Jump now changes Hazel's momentum to match the direction she's facing

Balance:

- Axel i-frames increased from 60 frames to 90 frames

- Spin Attack i-frames increased from 15 frames to 30 frames

- Ghost Crescent aftermath i-frames increased from 30 frames to 45 frames

- Hazel parry window increased from 6 frames to 15 frames

- Hazel parry cooldown decreased from 30 frames to 9 frames

- Hazel's damage i-frames increased from 90 frames to 120 frames

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Bosses:

- Shouko V2's defense has been reduced from +1 to -1

- Shouko V2 now has the same visual indication before she uses Kite Launch

- Shouko V2 now performs her Air Raid from slightly higher

- Shouko V2's arena is now 2 tiles wider.

- Raphi's Aster Devil damage reduced from 10 to 5

- Final Boss is less likely to use repeat attacks more than 1 time

- Final Boss cannot be marked before the fight starts anymore due to a softlock glitch

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